Jump to content
Old School Forum
Sign in to follow this  
Mera'din

Completed Games 2025

Recommended Posts

Last year was a weirdly low count for me, having only completed 9 new games. I was imbedded in a handful of live service things and I have a decent number of games I've started but haven't completed due to lack of time and sheer volume of stuff releasing that I had to prioritize in some way. It also doesn't help that I played a lot of 100+ hour RPG type things, so I expect better numbers this year. Starting it off with one I was trying to finish before the end of the year, but missed the mark by a couple days due to work.

 

Previous year list:
 

Spoiler

 

1.) :ps5: Marvel's Spider-Man 2

2.) :ps5: God of War: Ragnarok - Valhalla

3.) :pc: Still Wakes the Deep

4.) :ps5: Final Fantasy VII: Rebirth

5.) :ps5: Persona 3: Reload

6.) :pc: Werewolf: The Apocalypse - The Book of Hungry Names

7.) :pc: Vampire: The Masquerade - Reckoning of New York

8.) :ps5: Dragon Age: The Veilguard

9.) :pc: Werewolf: The Apocalypse - Purgatory

 

 

 

1.) :pc: Indiana Jones and the Great Circle

I wasn't sure what to expect from this one. The trailers looked interesting and since it was on Game Pass, I decided to run with it after I finished the new Dragon Age game. It ended up being a really solid experience. It really feels like playing through an Indiana Jones movie, from punching Nazis to Troy Baker's absolutely uncanny voice work that had even the creative director didn't realize he wasn't listening to the sample audio of Harrison Ford when they were going through auditions. The writing, the story beats, all of it makes it feel like the sort of Indiana Jones sequel that people actually wanted. Even the side quests tied back to the main plot and didn't feel tacked on to waste time (though some of the collecting stuff did lean that way). The best way I've seen it described is that if you follow the main story path, it's like watching an Indiana Jones movie. If you do all the side quests with it, its like watching the Director's Cut of the same movie with all the deleted scenes worked back in.

 

On the mechanics side, it was a solid experience as well. Stealth actually felt rewarding, and even if you were spotted it didn't instantly alert every enemy in the area. You could take an enemy out after seeing you before they could alert others in the area. Even if you didn't get to them in time, they'd shout and it would generally only alert enemies in the immediate vicinity. Wait too long, or if guns get involved, then you'd have a bigger mess on your hands though. The combat is a bit clunky, but as I got used to the mechanics for the fist fighting, I felt better about it. I rarely, if ever, used a gun as it seemed like the worst approach in most situations.

 

The game was also much longer than I thought it would be. Part of why I picked it for my last game of the year is I figured it would be a quick 15-20 hour campaign sort of action-adventure game and though it maybe could have been (probably closer to 30 for me), getting sucked into all the side stuff turned it into a roughly 60-hour thing. Some of the areas are stronger than others (running around Vatican City, the first part of the game, being the highlight IMO), but all of them have some interesting things going on. The only thing that felt awkward there was it felt like they went out of their way to hit as many biomes as possible. XD

 

Overall, this was a hell of an experience. It seems to be doing well too, which is good to hear. I'd be more than happy to play another one of these if this level of care and detail continues to be taken.

Share this post


Link to post

2.) :pc: Vampire Therapist

The game was pretty well written and some of the characters were really interesting, but it became apparently pretty quickly that this... basically wasn't a game. The premise is you're a 200-something year old vampire who was turned during the old west and has recently arrived in Europe at the behest of a much older vampire because he wishes to become a therapist to help other vampires come to terms with their existence as he has managed to do. The older vampire has been experimenting with much the same thing himself and offers to train him. The game feels relatively educational and deals with real 'cognitive distortions' and how to spot them and you meet with a handful of clients and try to help them through their problems.

The issue comes in to play in that if you pick the WRONG distortion, there's no negative effect for it. The ancient vampire is basically in the wings and uses his power to basically halt time and telepathically tell you that you done fucked up and you get to try again until you get it right. And that's it. For the whole game. The game goes on to add more distortions and has you pick the best ones for each session but this aspect never changes at which point you're basically just reading a literal visual novel. Even the end when it seems like there might finally be a consequence to not picking right, there isn't. It does the same thing. 😩

Unfortunate as, like I said, there are some interesting subplots going on in the game and the characters were fun. There's room for a sequel that could do something different as well, but it would have been a much more interesting game if it were... well... a game.

Share this post


Link to post

3.) :pc: Copycat

Short game, relatively interesting concept, but the execution fell kind of flat. Basically a cat walking simulator with some mild timed button press gameplay and a semi-depressing story (of the stereotypical indie game variety). I see what it was going for, but it didn't really pan out on the emotional front. It got close, but it was too predictable, or too bewildering in turns to really land on its feet (pun intended). Didn't hate it, but it also doesn't stand out compared to similar games.

Share this post


Link to post

4.) :pc: Pocket Mirror ~ GoldenerTraum

This is one I had started a while ago but had kind of fell of of playing when other stuff came out. Interesting little 2D gothic/psychological horror game. Doesn't give you a lot of info to work with and kind of have to stumble through figuring stuff out. Interesting story overall, but a little predictable. Nice variety to the endings and some decent replay value. I had actually picked this one up due to another game, Little Goody Two Shoes, releasing as it looked really interesting, but this one is part of the same series and released first (even though I think Little Goody Two Shoes is actually a prequel to it). It sounded interesting as well so decided to give it a go. All around solid experience. Glad I gave it a shot.

Share this post


Link to post
10 hours ago, Mera'din said:

4.) :pc: Pocket Mirror ~ GoldenerTraum

This is one I had started a while ago but had kind of fell of of playing when other stuff came out. Interesting little 2D gothic/psychological horror game. Doesn't give you a lot of info to work with and kind of have to stumble through figuring stuff out. Interesting story overall, but a little predictable. Nice variety to the endings and some decent replay value. I had actually picked this one up due to another game, Little Goody Two Shoes, releasing as it looked really interesting, but this one is part of the same series and released first (even though I think Little Goody Two Shoes is actually a prequel to it). It sounded interesting as well so decided to give it a go. All around solid experience. Glad I gave it a shot.

I actually have been playing this very slowly with my girlfriend over the last couple months too for the EXACT same reason. We technically beat it, but I want to go through and get the different endings before moving on to Little Goodie Two Shoes, since I know the ending we got doesn't directly correlate it.

 

I'm kinda with you where it's a fun experience if not a bit predictable and basic. Little Goodie Two Shoes seems like it's the more creative/original game. That said, I did really enjoy this and it was fun going along the journey of seeing how the protagonist and the other characters fit into the whole narrative.

  • Like 1

Share this post


Link to post

Guess their marketing worked. XD

Yeah, Little Goody Two Shoes definitely looks like a more fleshed out experience. Seemed more like a full on RPG from the stuff I had seen when it released. I spent extra time last night getting (most) of the other endings as well. Glad they have the extra room where you can select how each chapter ended and start from any chapter, though I was tempted to do a full new playthrough since it seems like there are some small changes to things in New Game+ as well as some extra other content.

 

Definitely seems like the 3rd Normal ending (getting all the Regalia set and getting to the mirror first at the end) is the ending that links to the other game, which makes sense since it seems to be the "best" ending. They all add a little bit/reveal parts of the story though it seems like. The extra ending added with New Game+ was also intriguing and I'm wondering if it will have anything to do with the overall story or something they do in the future with it. Really interested to see if Little Goody Two Shoes explains more of what happened.

 

Overall, the game was pretty impressive for something that was made in RPG Maker (have only ever seen pretty mediocre stuff previously). I'm probably going to try to finish up some other half-finished stuff clogging up my backlog before I dive into the other game, but I'm looking forward to it.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×