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Showing content with the highest reputation since 03/20/19 in Posts

  1. 5 points
    I guess I can try this thing again Haha, I was looking through the emojis, oh the memories
  2. 4 points
  3. 4 points
    "I'm tired of talking about this!* *makes a video about it* Gotta get dat youtube money I suppose Edit: You know, the more I hear the people on the side of 'No! Leave it as it is!' cry about artistic vision or whatever, the more I get the impression that they feel like adding an Easy Mode will, for some reason, erase the original difficulty mode... which isn't what anyone is suggesting. I'm going to turn this on it's head now, if you feel that the Easy Mode of a game breaks the artistic vision of the game... well, you don't have to play that difficulty.
  4. 3 points
  5. 3 points
    This is probably my most wanted game right now... feels like the first huge improvement in gameplay and physics interactions in gaming since HL2 probably. Can't wait for June!
  6. 2 points
    *sips glass of ice cold sweet tea* Problem?
  7. 2 points
  8. 2 points
  9. 2 points
    You can make a game easier by giving more health, giving enemies less health, adjusting the AI some, etc. You have to put effort into it of course but it can be done without compromising the normal difficulty. They shouldn't cater to people though if it's going to compromise the main game. I just don't think that, if they give a shit, it will do that.
  10. 2 points
    Well, hearing a game is super difficult would potentially turn off people interested in a game for other reasons, like style or story or whatnot. It seems odd to me to limit a game to a specific set of people, and potentially alienate the chance of growing the audience for said game. Like, if Sekiro was my first Souls style game, and it was too hard so I just gave up and was never interested in even trying other games in the series, isn't that a bad thing? There's nothing saying I need to play every game out there or anything like that, but there's potential for a game finding a new audience with people who might not normally give it a go. Who's to say someone playing through a game like this on Easy doesn't make that person want to try it again on a harder difficulty? Or for them to give the next game of a similar style a go at the normal difficulty? The player is responsible for how they choose to experience a game. If they want to have an easier time of it, what's the issue? Having the option to make a game easier doesn't run it for anyone else, normal mode is still there.
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