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Showing content with the highest reputation since 03/20/19 in Posts

  1. 4 points
    "I'm tired of talking about this!* *makes a video about it* Gotta get dat youtube money I suppose Edit: You know, the more I hear the people on the side of 'No! Leave it as it is!' cry about artistic vision or whatever, the more I get the impression that they feel like adding an Easy Mode will, for some reason, erase the original difficulty mode... which isn't what anyone is suggesting. I'm going to turn this on it's head now, if you feel that the Easy Mode of a game breaks the artistic vision of the game... well, you don't have to play that difficulty.
  2. 4 points
    Whatup. I missed everyone that doesn't like the way the other forum runs so I made this one. Rest of y'all should make some fresh meat topics to reintroduce yourselves, especially those that have been away a while. I love you all. What's new with me in the last little while? Got married to Jovanna. She's awesome. A hell of a lot more relaxed than my ex and also a professional event planner (going on vacations with her is fucking awesome). I visited Europe on the honeymoon. Got to meet a bunch of the Londish there. Basically one of my lifelong dreams (not being sarcastic) along with you know, actually seeing Europe. I just had a babbo. Her name is Luna. We somewhat named her after Luna Lovegood but I also got her a stuffed Luna cat from Sailor Moon. It's awesome and she's awesome. I'm on leave for 4 months from work. Going back May 20th. Seems like I'd have a lot of free time but I do not. If the baby is awake, she requires constant attention. So yeah hi.
  3. 4 points
    C. loves the book, by the way! It was one of her earliest words to request it: "HA-too."
  4. 3 points
    Also, one of my favorite scenes :
  5. 3 points
    I'm a proud owner of Prickly Hedgehogs and have read it to Milo dozens of times. Fantastic work, Jane!
  6. 2 points
    Ayyyy Holy fuck this kid is adorable.
  7. 2 points
    You can make a game easier by giving more health, giving enemies less health, adjusting the AI some, etc. You have to put effort into it of course but it can be done without compromising the normal difficulty. They shouldn't cater to people though if it's going to compromise the main game. I just don't think that, if they give a shit, it will do that.
  8. 2 points
    So web messaged me on fb and y'know...
  9. 2 points
    The tricky thing about video games is that not everyone will play the same game for the same reason, and forcing the player to play the game how you specifically want it to be played narrows down how many people are going to keep playing it. If I'm into a game's story, then being stopped by gameplay is the most aggravating and least fun thing the game can do, because story to me is not the reward for good gameplay and that's what high difficulty turns it into. I want to see what happens next, stop getting my way etc If I'm into the gameplay or even feel like I accomplish something in the game, then higher difficulty is fine (ex: I don't think I ever had fun playing the Last of Us even when I beat it on hard mode, but it felt do-able after beating it on easy and I wanted my trophy statistics to look better than beating it on Easy looked). I did beat Dark Souls and did experience the "OHFUCKOHFUCKOHFUCKOHFUCK." I killed the giant wolf a lot earlier than I should've due to learning the pattern and executing, shit was heart-pounding, but when I look back at it (Ddrat, da-da-da-um-da), all the hours of stress didn't feel worth the 30ish minutes of feeling accomplished at the end of it because dying in an open world like that was so punishing (I probably "quit" at least 20 times not counting Ornstein and Smough).
  10. 2 points
    Well, hearing a game is super difficult would potentially turn off people interested in a game for other reasons, like style or story or whatnot. It seems odd to me to limit a game to a specific set of people, and potentially alienate the chance of growing the audience for said game. Like, if Sekiro was my first Souls style game, and it was too hard so I just gave up and was never interested in even trying other games in the series, isn't that a bad thing? There's nothing saying I need to play every game out there or anything like that, but there's potential for a game finding a new audience with people who might not normally give it a go. Who's to say someone playing through a game like this on Easy doesn't make that person want to try it again on a harder difficulty? Or for them to give the next game of a similar style a go at the normal difficulty? The player is responsible for how they choose to experience a game. If they want to have an easier time of it, what's the issue? Having the option to make a game easier doesn't run it for anyone else, normal mode is still there.
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