Well, hearing a game is super difficult would potentially turn off people interested in a game for other reasons, like style or story or whatnot. It seems odd to me to limit a game to a specific set of people, and potentially alienate the chance of growing the audience for said game. Like, if Sekiro was my first Souls style game, and it was too hard so I just gave up and was never interested in even trying other games in the series, isn't that a bad thing? There's nothing saying I need to play every game out there or anything like that, but there's potential for a game finding a new audience with people who might not normally give it a go. Who's to say someone playing through a game like this on Easy doesn't make that person want to try it again on a harder difficulty? Or for them to give the next game of a similar style a go at the normal difficulty? The player is responsible for how they choose to experience a game. If they want to have an easier time of it, what's the issue? Having the option to make a game easier doesn't run it for anyone else, normal mode is still there.