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Showing content with the highest reputation since 03/20/19 in Posts

  1. 4 points
  2. 4 points
    "I'm tired of talking about this!* *makes a video about it* Gotta get dat youtube money I suppose Edit: You know, the more I hear the people on the side of 'No! Leave it as it is!' cry about artistic vision or whatever, the more I get the impression that they feel like adding an Easy Mode will, for some reason, erase the original difficulty mode... which isn't what anyone is suggesting. I'm going to turn this on it's head now, if you feel that the Easy Mode of a game breaks the artistic vision of the game... well, you don't have to play that difficulty.
  3. 4 points
    C. loves the book, by the way! It was one of her earliest words to request it: "HA-too."
  4. 3 points
  5. 3 points
    Also, one of my favorite scenes :
  6. 3 points
    I'm a proud owner of Prickly Hedgehogs and have read it to Milo dozens of times. Fantastic work, Jane!
  7. 2 points
  8. 2 points
    The List Not listed: Re-cut hour-long episodes of re: Zero's first season. I never did watch it even though I meant to, so I might jump on these before Season 2 starts in the Spring. Not much that jumps out this season, and not much continuing. OP and Pokemon as always, My Hero Academia continuing, I thought SAO was supposed to continue but it's not listed. Might use this season as a catch-up point for other things that are ongoing (I see Kingdom is getting a third season and I've never watched, I haven't watched Nanatsu no Taisai etc)
  9. 2 points
    Pretty much how I feel about this part.
  10. 2 points
    The tricky thing about video games is that not everyone will play the same game for the same reason, and forcing the player to play the game how you specifically want it to be played narrows down how many people are going to keep playing it. If I'm into a game's story, then being stopped by gameplay is the most aggravating and least fun thing the game can do, because story to me is not the reward for good gameplay and that's what high difficulty turns it into. I want to see what happens next, stop getting my way etc If I'm into the gameplay or even feel like I accomplish something in the game, then higher difficulty is fine (ex: I don't think I ever had fun playing the Last of Us even when I beat it on hard mode, but it felt do-able after beating it on easy and I wanted my trophy statistics to look better than beating it on Easy looked). I did beat Dark Souls and did experience the "OHFUCKOHFUCKOHFUCKOHFUCK." I killed the giant wolf a lot earlier than I should've due to learning the pattern and executing, shit was heart-pounding, but when I look back at it (Ddrat, da-da-da-um-da), all the hours of stress didn't feel worth the 30ish minutes of feeling accomplished at the end of it because dying in an open world like that was so punishing (I probably "quit" at least 20 times not counting Ornstein and Smough).
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