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Everything posted by Psycho666Soldier
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Holy shit, I just beat it. One hell of a final stretch with the final battle. Also, where the plot goes seems very telling of the future of the series. Will divulge more later, but will say that ultimately, I still loved it and had a blast playing, any gripes aside.
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Apparently Walmart was selling it for like $40 bucks in my town. Since I pre-ordered through the PSN, I paid full price. Worth it to play it at 11pm the day before though. I think I'm finally in the last chapter. I think. I keep thinking I'm at the end, and then more content pops up. I'll talk details when I'm finished, but I'm thinking Wall Market will be the biggest departure in opinions as far as how well it follows the original. Unlike everything before where order of events is just kind of delayed, a lot of the events in Wall Market are just handled quite differently. I still enjoyed it, though it also has hands-down the worst representation of the soundtrack:
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How far have you gotten now? I've probably put wayyy to much time into this and now I'm at like Chapter 14, prepping for the raid on Shinra HQ.
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I've got to Reno and Rude, and they're not awful. Rude's the least noticeable. Other than Sephiroth, I haven't really been bothered by any voice changes. While it's not the old actor, I feel like the dude doing Barrett is perfect. Cloud sounds close enough to the original, and again, no one else has really bothered me. Other than that, I pretty much agree with everything here. Reactor 5's design gave me a little bit of XV vibes as rooms are kinda recycled, but it feels pretty negligible in the grand scheme. I think one of the things I like most is for the most part, no story point, small scenario quirk, or notable bits of dialogue have been culled. Like just when I'm thinking, "Aww, they must have retconned this out," it comes around and makes sense. I've only found one thing of that nature that's bothered me so far in the Sector 5 Slums, but I get why they did it. Spoilered just in case: Ditto on all the small details, by the way. The first night, I found myself just taking extra time to read all the flyers and take in the surroundings. I was floored when it hit me that I could move the camera up and actually see the plate. I also love the conversations from NPCs. I feel like it does a much better job at painting a picture of life in the slums, and how Avalanche's actions are affecting the townspeople. I just got to the Wall Market last night. Getting ready to dive back in.
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I don't give a fuck what anyone thinks. I watched the first episode of the Digimon reboot and I was in love.
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Jesus, that thing is almost 200.
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That's not the Elite one from 360, right? I still think that one is garbage.
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Honestly, I just the design looks odd with the alternatives. I can't quite put my finger on it, but something about it looks tacky. I think another color other than white, or making black the dominant color, would be solid. But yeah, ditto on the Xbox thing. That was the very first thing that came to mind, and when you already have one of the best controller designs ever, why alter it so much, especially towards something that has historically been playing catch-up as far as comfortable controllers. Otherwise, my only real concerns when it comes to controller design is comfort and a good d-pad.
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Of all the things changing, they didn't fix the most vital thing: Careful setting your controller down, kids.
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That shape better have some better grip or something, because the PS4 controller was pretty much perfect. I also concur that it would look much better being all black.
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Obviously they owe a lot of that shit to Matt Hardy. But admit it: that Boneyard Match was the shit.
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1. Charlotte 2. Drew 3. Goldberg 4. Becky 5. Bray 6. Naomi 7. Taker 8. Morrison 9. Street Profits 10. Edge 11. Bryan 12. Alexa and Nikki B1. Yes B2. Bayley B3. Yes B4. Under B5. Over
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Oh, yeah, don't get me wrong: I loved MGSV. And I do think it was a fairly natural evolution/reaction to the backlash about IV's heavy cinematics. But as a long time fan of the series, I can see how it's very unlike what the series had presented before. But I never felt like Ground Zeroes was a large departure. To me, it's the bridge that makes the leap in MGSV seem smaller.
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I'll back up that I feel like Ground Zeroes is the last one I'd consider to not feel like MGS. Maybe it helps that I saw all the gameplay trailers and development news as it was coming out, but to me it felt like a pretty natural evolution of the style, just including a slightly more open-ended element. Phantom Pain? I can definitely see the argument there. But Ground Zeroes, for me, kinda felt like playing MGS2 on steroids.
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I had a good laugh about it once it hit me what was going on.
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Leave it to a global crisis to make me tune back into WWE
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I can get behind that.
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Today's Birthdays - little birdy
Psycho666Soldier replied to Birthday Greeter's topic in General Insanity
Happy birthday, dude! -
1. SHayna 2. Braun 3. Miz & Morrison 4. Street Profits 5. Styles 6. Andrade B1. 3 B2. Chair B3. Yes B4. 1 B5. New Day & Usos
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I don't know if I'll ever get around to this venture soon, but I wouldn't mind a resource to come back to when I do.
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Yeah, I went to see Distant Worlds(the Final Fantasy orchestra) and it was breathtaking. They're actually coming back to Chicago in October for a FFVII exclusive performance as more hype for the remake.
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I dig orchestral versions out of the context of the game. Like seeing an orchestra perform it live or just hearing different interpretations. But I'm rarely into the idea of doing that for the actual game. That said, I've heard the sentiment that Mera'din said, so I'm sure I'll be mostly into it come time for me to play the FFVII Remake.
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I saw that last night. It's a work of art.
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I thought Cody/MJF was pretty disappointing. Something felt missing for all the build there was. Wasn't feeling Dustin/Hager or Nyla/Statlander. But everything else was rad.