Was just going to post about this. Watched the live stream. They built up to the announcement over the last month via an ARG using the beta for a fake dating app.
My wife is losing her mind right now. She absolutely loves VTM and Bloodlines is basically her favorite game. She made me play through it a while back (and actually sat there and watched me because she wanted to see what choices I made. Literally eating popcorn and watching me play it. XD ) and it is honestly really good (even by today's standards, it holds up decently). Got me really into the whole World of Darkness story and I've been reading stuff for it pretty much since then.
Apparently one of the big things that hurt the game when it first came out is it launched the same day as Half-Life 2 (was a joke on the announcement stream about it "Guess we won't have to worry about that this time, right Valve?" ).
Best thing is they got the original lead writer from the first game, Brian Mitsodo, back for it. Chris Avellone is also attached to it (big name writer/designer from Obsidian that worked on Planescape: Torment, New Vegas, and KotOR 2 among other things) as well.
Have a lot of hope for this. This is technically the first game for the studio that is making it (Hardsuit Labs), but they were formed out of Zombie Studios who made most of the Spec Ops and Blacklight games (so mostly FPS type stuff), but apparently shortly after they formed is when Paradox bought White Wolf and one of the people from the studio was a huge fan and immediately put together a pitch for Bloodlines 2 for Paradox and they've been working on it pretty much since then (so about 3 1/2 years).
Game is up for pre-order already and their site has a bunch of hidden things on it that let you unlock things in the game when it comes out.
https://www.bloodlines2.com/?ref=133e619ffe8b
Looks like it'll be on console as well as PC, and PC has listings for Steam, Epic, GoG and Paradox's own laucher as available pre-order sources. They also said in an interview I just watched that they will be fully supporting mods for the game since the mod community is literally what kept the first one alive for so long.