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Everything posted by Galeigh
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Ok this is funny, this video was on the top bar of YT subcriptions list when I got home
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I've always had that problem, so I doubt age is the factor here.
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Yeah... My post should probably have been left in the topic... Irish cream is alcoholic Almond Milk has really grown on me. I have always loved to drink milk, especially whole, but I guess I must be slightly lactose intolerant cause it would always disagree with me in some way. Almond milk has the same flavour and none of the issues
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Holy shit I remember watching both of those back in the day Fushigi Yuugi kinda wore thin for me though, especially the 'second maiden' arc after she got back to her world and her friend(?) got summoned in her place. It was baaaaaad. Slayers was just dumb fun though, loved it.
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73 is bored at work as usual
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Green Tea with Irish Cream in it is really fucking good.
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I am just going to stop. I have made my case, a case based on experience and extensive research in to game design and theory as well as an established case illustrating my point. At this point it would just turn into a full blown argument rather than a debate so I am willingly withdrawing.
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It was done poorly because it cannot BE done correctly. At least not with a soulsborne game. Literally every part of the game comes together to create it: Item scaling, enemy health and damage, level design, player mentality, enemy placement, character leveling, boss placement, pvp invasions, healing items, and spell effects. There are probably a ton more, but altering ANY of these elements ruins the way the game feels, and to make a proper easy mode you would have to change EVERYTHING. To the point that you would be making an entirely different game. Cannot be done, literally impossible from a technical perspective. Note: Player mentality is controlled building up an expectation of the games, in this case that you will die often, and that expectation is the real wall most people have with these games. "Git gud" doesn't actually have any toxic implications, its a joke, because the only thing stopping people from progressing in these games are themselves. You don't actually "git gud" you overcome your own hesitations and embrace the failures as learning experiences rather than obstacles. Rilled off a cliff? Time to be more aware of your surroundings. Got ambushed? Time to be more careful entering new areas. Got smashed by the boss? Time to pay more attention to his movements to see the tells. All of this would be lost in an "easy mode" and thus making the easy mode pointless, so why even try if it was possible?
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That's just it. I'm NOT good at soulsborne games. Takes me forever to get over some of the hurdles, but every loss is MY fault, not the games. Games don't have to cater to everyone. Trying is how you get the shitty, watered down abominations EA and Activision like to call games... Oh, I'm sorry... Live services. You say I am stubborn, but the people demanding easy modes in games not even made for their gaming demographic is not only extremely stubborn, it's entitled.
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Learning to not lose your shit on a death is the first step to learning how to play a soulsborne game. Death is part of the process and does, in fact, lead to few secret areas in some of the games.
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Please watch the videos I linked. They explain what I mean better. Basically it's not just the enemies that create the difficulty of DS and games like them. It's people's own ability or inability to see the tells and the level itself
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No. My argument is that it failed when they tried because the difficulty is so intrinsically tied to ever other aspect of the game that tweaking it mucks up the formula.
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I'm trying to explain to you, that from a sheer technical Aspect to make a game focused on a rock hard, but fair difficulty you have to be laser focused on balancing around that trait. Trying to make "options" for a more casual audience distracts from the overall goal of the game's design. It hurts it. Dark Souls 2 is UNIVERSALLY seen as the weakest entry in the series by the core audience the game is geared to. Yes, some people adapt to games differently and will find some installments harder than others, the point you seem to be missing in that explanation is this: They tried to make the Souls series accessible and made it OBJECTIVELY worse mechanically. there is a reason DS3, Bloodborne, and now Sekiro abandoned most of the features added in it. They didn't work, and reason for that is no matter how much they try Fromsoft cannot makes a souls style game that still maintains what made them famous to begin with AND appeal to the more casual audience cause the casual audience is still not going to enjoy the mechanics. They clash. It's an Oil and Water scenario. Hard Games (in modern times referred to as Souls Like) are a Genre btw. Just like: Looter Shooters, Grind Heavy games, and Modern Military Shooters. Those Genre tags aren't as popular as Action RPG, MMO, FPS, etc. But they exist to make it easier for people to find games similar to ones they KNOW they will like. also this:
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Y'alls Grind game just isn't up to par
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Not strictly a co-op thing, but does anyone else play Warframe and want to join me in farming equinox prime?
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71 wanted to keep it mild.
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Lol, yeah. I think BLs actually started the call for individual loot due to what I like to call "The Ammo Wars" where people were denying their co-op partners ammo for their guns by mass looting everything.
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Honestly... That link has mead that's too expensive for my budget. They are also vague on the shipping details cause they are on the other side of the country from me.
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It's not a matter of "git gud" when creating an easy mode for games designed to be hard. The 2 design philosophies just don't mesh. It's either gonna be a "tough but fair hard mode and babbies first video game easy mode" or "unfair difficulty hard mode and slightly challenging easy mode" The options listed for lowering the difficulty here (health and damage changes) only work on games designed from the ground up to have multiple difficulties, and even then the hard modes are usually just more frustrating than fun. Video game difficulty is a carefully balanced and very delicate process of give and take. Most games designed to be hard, like souls, have systems already in place to ease new players: co-op summons, higher end gear that can be obtained with some exploration, and level grinding to over power some sections. The game was designed with these systems in mind and don't effect overall balance. You just have to go a little out of your way sometimes instead of charging headlong into the difficulty wall. Edit: Not trying to talk down or rage. Hard to set tone in text. I get why people want easy modes, I used yo be on that side. I am merely explaining why some games simply can't accommodate them.
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Just like Possums actually. Also, Hi!
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Honestly, I don't have a favorite beer or mixed drink as it's usually whatever I can afford that looks good. Wine: Mead, pure and simple honey wine is my absolute favorite. It's also the hardest fucking find Hard Liquor: Jack Daniels Honey Jack. My first and still favorite of the bunch. I can drink this shit straight. Honey seems to be a common theme for me when it comes to alcohol.
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69... Giggity.