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Everything posted by Vic Boss
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Well in that case
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I don't read the manga
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Started watching the netflix series Formula 1 - Drive to Survive. I've never watched F1 before so most of it is new to me. Kinda hoping Netflix's incoming NASCAR Bubba Wallace docu is similar to this
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Ohhhh man, Drive to Survive is going to be some wild shit this year
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Demon Slayer - Red Light District 1
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>The Expanse from Telltale >Star Trek game from people worked at Telltale
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31) Metroid Zero Mission (9:23:12, 100%) 32) Metroid Fusion (07:05:00, 100%) 33) Metroid: Samus Returns (14:35:14, 100%, Normal Mode) 34 :gb: Donkey Kong '94. (100%) 35) Hey Pikmin! 36) Kirby Triple Deluxe (100%) 37) Metroid Dread (100%) 38) :snes: Joe & Mac (Easy) 39) :snes: Magical Drop 2 (Medium) 40) :snes: Spanky's Quest 41) :snes: Psycho Dream 42) :snes: Super Valis IV 43) :n64: Dr Mario 64 (Both Story Modes) 44) :n64: Yoshi's Story (Every Level) 45) :gbc: Wario Land II (100%) 46) :n64: Mario Kart 64 47) :n64: Winback - Covert Operations (Good Ending) 48) :arcade: Super Hang-On (100% Trophies) Haven't popped a trophy in forever (especially since the Genshin Impact patches aren't exactly making it possible to pop new trophies anyways). Knocked this one out quick. Fun super-scaler, I was never an arcade kid so there's still an 8-10 year old me who's blown away by how smooth and cool looking late '80s arcade super scalers look.
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They're late to the party because they're so used to not having third-party support that they forgot they even had Activision/Blizzard games on their hardware.
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31) Metroid Zero Mission (9:23:12, 100%) 32) Metroid Fusion (07:05:00, 100%) 33) Metroid: Samus Returns (14:35:14, 100%, Normal Mode) 34 :gb: Donkey Kong '94. (100%) 35) Hey Pikmin! 36) Kirby Triple Deluxe (100%) 37) Metroid Dread (100%) 38) :snes: Joe & Mac (Easy) 39) :snes: Magical Drop 2 (Medium) 40) :snes: Spanky's Quest 41) :snes: Psycho Dream 42) :snes: Super Valis IV 43) :n64: Dr Mario 64 (Both Story Modes) 44) :n64: Yoshi's Story (Every Level) 45) :gbc: Wario Land II (100%) 46) :n64: Mario Kart 64 47) :n64: Winback - Covert Operations (Good Ending) If this had a short checkpoint system like Uncharted, I'd consider it barely playable. One of the earliest (?) cover systems I remember seeing. Very clunk and blocky to play, I remember feeling the same way when trying it the first time around. Once you get into a rhythm and use save states, it can be fun when playing it as a pseudo puzzle game.
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Someone on reddit said that WWE has released more wrestlers this year than Impact has on their entire roster
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Last few Demon Slayer episodes
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The thing I loved most about that match was that the crowd was going and then they had to quiet down and watch intently because Dante and Lee started doing 4D flip-grappling and you had to pay attention to figure out what the fuck was going on
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As always, I'm an anime-only, keep those manga spoilers outta here Golden Wind 23 The action in Golden Wind has been hardcore, I cringe hard at least once every episode or so and a few have been skin-crawling or stomach turning
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I was cool with Platinum End until this episode, then all of a sudden Also those spoilers sound horrifyingly bad
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I appreciate them freeing almost everyone I want freed (Killer Kross, Scarlet, Metalik/Dorada, Keith Lee) but god damn, there's not enough big promotions to hold everyone
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31) Metroid Zero Mission (9:23:12, 100%) 32) Metroid Fusion (07:05:00, 100%) 33) Metroid: Samus Returns (14:35:14, 100%, Normal Mode) 34 :gb: Donkey Kong '94. (100%) 35) Hey Pikmin! 36) Kirby Triple Deluxe (100%) 37) Metroid Dread (100%) 38) :snes: Joe & Mac (Easy) 39) :snes: Magical Drop 2 (Medium) 40) :snes: Spanky's Quest 41) :snes: Psycho Dream 42) :snes: Super Valis IV 43) :n64: Dr Mario 64 (Both Story Modes) 44) :n64: Yoshi's Story (Every Level) 45) :gbc: Wario Land II (100%) 46) :n64: Mario Kart 64 Golded all Cups and Mirror Mode. This was like playing Mario 64 on 3D All-Stars last year, just slapped the nostalgia goggles right off my face. It's still okay but the track balance isn't great, snaking/rubber-banding CPUs are annoying as shit and some of the tracks on the higher CCs just throw bullshit at you. I missed the tracks being designed around powerslide boosting the same way newer Mario Karts are
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The last boss on Hard Mode while trying to get the best ending has the difficulty if that's what you're looking for
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31) Metroid Zero Mission (9:23:12, 100%) 32) Metroid Fusion (07:05:00, 100%) 33) Metroid: Samus Returns (14:35:14, 100%, Normal Mode) 34 :gb: Donkey Kong '94. (100%) 35) Hey Pikmin! 36) Kirby Triple Deluxe (100%) 37) Metroid Dread (100%) 38) :snes: Joe & Mac (Easy) 39) :snes: Magical Drop 2 (Medium) 40) :snes: Spanky's Quest 41) :snes: Psycho Dream 42) :snes: Super Valis IV 43) :n64: Dr Mario 64 (Both Story Modes) 44) :n64: Yoshi's Story (Every Level) 45) :gbc: Wario Land II (100%) Last Level hurt my hands and the boss fights can be annoying, but same opinion as last time: fun to play, fun to 100%, interesting mechanics (you can't die, you just lose coins that you can use for completion percentage). I've played two, maybe three, but Wario Land games are historically underrated imo.
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God, man, the N64 has aged like milk
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31) Metroid Zero Mission (9:23:12, 100%) 32) Metroid Fusion (07:05:00, 100%) 33) Metroid: Samus Returns (14:35:14, 100%, Normal Mode) 34 :gb: Donkey Kong '94. (100%) 35) Hey Pikmin! 36) Kirby Triple Deluxe (100%) 37) Metroid Dread (100%) 38) :snes: Joe & Mac (Easy) 39) :snes: Magical Drop 2 (Medium) 40) :snes: Spanky's Quest 41) :snes: Psycho Dream 42) :snes: Super Valis IV 43) :n64: Dr Mario 64 (Both Story Modes) 44) :n64: Yoshi's Story (Every Level) I played this back in the day but not extensively. Pretty easy, though I did die a few more times than I expected to (a few OHKO enemies, especially a fish in the water level). I like the scavenger hunt aspect of this game and how unlocking levels is based on it, I probably beat the game about 7 or 8 times unlocking them all. Like a solid 6/10 chill platformer.
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As I've understood it, Sinclair is a billion dollar TV company that uses Ring of Honor as cheap programming on a shoestring budget (Cornette has horror stories about this) to boost ratings averages in bad late-night timeslots that otherwise wouldn't draw much of anything. It sounded like they were spending some decent money on talent ever since the MSG show but once the Elite left, they never got their reputation back. I'd guess that without a live crowd for 18 months and being set to lose a few more guys to their contracts running out (I think PCO wasn't re-signing, Rush got injured but he was probably gone as well), they probably just said fuck it and mean to sign cheap talent to put on anything in those spots. But like, I'd also assume there's no way they let the Briscoes and Jay Lethal go too so who really knows.