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Everything posted by Vic Boss
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Welp, The War Raiders The Viking Experience's careers are over
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S8E1 That was pretty much just more Season 7
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Golden Wind 26 I'm convinced that Araki had absolutely snapped by the time Part 5 came around. I don't think I've cringed in one part as much as I have this one.
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1. Lost Odyssey 2. Legend of Zelda: Wind Waker HD (Hero Mode) Personal 100%ed it (Got all the items, heart pieces and did all the Treasure charts, there was still a few other things I could've done but they only rewarded Rupees so I didn't bother). Fixed a lot of the problems I had with the original. Most of the things that made the game drag (paying for Tingle Charts, changing Wind Direction, Triforce Shards, sailing in general) were sped up or had options to speed it up. Dungeons and bosses were fun, but I think the game is still really barren compared to the games that came before it, or Breath of the Wild, or even Assassin's Creed Black Flag. I found Hero Mode didn't add much of anything. I died a few times in the first little while but once you start collecting items and especially bottles, the lack of recovery hearts in the game just became a minor annoyance more than anything. I think that mode is maybe more designed for people who heavily restrict themselves for things like not collecting heart pieces. I'm gonna play Twilight Princess a little later on in the year, I think I'll just leave Hero Mode off with that one.
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Bungou Stray Dogs is back Episode 25 is just the OVA though. 26 is the start of Season 3
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Same reason I watch Raw, for good matches and sometimes good angles (and a DVR/PVR to skip through the stuff that's bad) Also my fav wrestler Rush is there right now
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Apparently Sasha tried to quit over the weekend and Bayley wants to leave
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I watch RoH weekly and have for years ? There's a hundred reasons why it's not a good promotion. Apparently Bully Ray is getting a lot of backstage say and he's the one behind Enzo and Cass coming in
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It's so weird, WWE pretends the time between Mania and Raw is a 4 month offseason like real sports and that they're just starting from the beginning again instead of recognizing they can keep the hype train going off of Mania. Or maybe they've just gotten lazy and assume "the crowd after" will carry things with wacky chants either way, so they don't have to try all that hard to do anything
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TBH I missed nerd arguments
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That new intro is delicious
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I think this might chase more people away more than anything else. Losing forward progress, sometimes significant progress, and having to reclaim your body afterwards or lose even more feels a lot like artificial bullshit when we live in a save-scumming/auto-save/checkpoint era.
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Every time they pull that angle, I fast-forward (or in this case, just turned the show off). You can't waste my time and then give me something lesser to make up for it.
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I think in a weaker season I would keep up with Fairy Gone because the visuals are pretty high quality, but the power-set is so similar to JoJo's Stands and it's missing just a little something and I kind of want to keep a smaller anime list this season.
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If it sounds good, it sounds good.
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Further using the Uncharted 2 example, I beat it on Crushing but they added Brutal to the Remaster collection. I tried Brutal, got shot in the head and died immediately a few times because the mode is basically one-hit-and-you're-dead, and decided that was my limit, I didn't have the patience or desire to develop the skills to keep playing the game at that difficulty. If the game originally released with that difficulty level as the only one, I never would've progressed past the first area or so and just would've played something else instead of it becoming one of my favourite cinematic-style action/adventure games. The decision of what kind of experience I wanted out the game would've been removed from me and then I just wouldn't have had one. I may not have even bothered playing through it on Crushing if that was the only difficulty level because having the story withheld because of gameplay skill is more annoying to me, I don't consider story a reward for good gameplay (it's not the PS1 era anymore). I beat it on an easier mode, loved it, figured "Hmm, this might be do-able on a higher difficulty", did that and then I think I did it again on Crushing after that. I got the same story experience each time but different gameplay experience and skill progression, different feeling of victory on higher difficultly after overcoming each challenge (I was expecting to get stopped on Crushing difficulty at some point and wasn't expecting to beat the final boss on crushing at all).
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I played the games long after the fact and somewhat knew the synopsis going in. I was expecting to hate MGS2 because the story is so whack and expecting to love MGS3 because the story is so good, but the opposite ended up happening because MGS2 was just so easy to play and made stealth as a skillset easy to apply and if you fucked up, it's because you need to do it better and it'll just drop you in a spot to try again, whereas MGS3 added the menus and stamina maintenance to it, so if you fuck up, it's because you need to do better but first you have to go into the menu and fiddle with options and make sure you've got enough stamina/stamina recovery. It's sort of like how Mass Effect 2 removed the menu bloat and made the gameplay of ME2 smoother, but in reverse. In Peace Walker's case I wasn't really expecting much of anything from it, so getting ambushed by bite-sized gameplay and base-building felt great.
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You get the story and the progression, but the stress-levels and skill necessary to do something on a higher difficulty is different from mostly breezing through a game on a lower difficulty. Like I beat Uncharted 2 two or three times on various difficulty levels. Easy/normal was a breeze, never felt stressed at all, never worried about running headlong into a firefight unless the game was programmed to auto-kill me or something, and I got to enjoy the story and how it worked into the gameplay without having my relative skill level hold me back from seeing it. Hard/Crushing changed how I played the game, how often I progressed, and how satisfying it was to beat a level. The video game isn't coming from your head either, though. Tracing or copying someone else's drawing is arguably when you're doing on easier-modes, it's a shortcut to getting the results you want without needing the full skillset to do it yourself, and generally with achievements and trophies, you know who's actually accomplishing the hard stuff these days, so it's not like they're passing it off as if they beat the game on hard mode/passing off the tracing as their full skillset.
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I fucking love base-building and games with short-missions structures. Peace Walker was like cocaine. Stealth isn't my favourite thing to do in video games and 3 added so much menu-hopping and small-detail mechanics to the game that it dragged the gameplay down for me, especially in comparison to how easy-to-pick-up-and-play MGS1 and 2 were.
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There's not an easy way to draw well but anyone can draw. And you also don't have to draw well to like doing it.
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Give it a few days ?